Infinity Ward brings the critically acclaimed Call of Duty franchise out of the World War II trenches with a modernized update that does just about everything right! Get ready to enter the fray with Micronet Broadband COD4 Multiplayer server (a replacement to the COD2 server) and experience the real thrill of online gaming.
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision for Windows (PC), PlayStation 3 and Xbox 360. It is the fourth installment in the Call of Duty video game series (excluding expansions), the first not to be set during World War II, and the first game in the series to be rated Mature in North America.
They say war is hell. Infinity Ward's Call of Duty 4: Modern Warfare takes you to the very depths of Hades. The long-awaited COD4, IW's follow-up to the excellent Call of Duty 2, is a jarring, intense, and gripping take on war in the new millennia. The enemies are smarter, the weapons are deadlier, and the grenades all too plentiful. COD4 will shake loose your fillings and have you begging for more.
The multiplayer mode in Call of Duty 4: Modern Warfare includes a character class system that allows players to create custom infantry classes with numerous weapons and perks (special equipment or abilities) to assign to their soldier.
The player can call in UAV reconnaissance scans, air strikes, and attack helicopters by achieving a three-, five-, or seven-enemy kill streak, respectively.
The five default classes include Assault, Special Ops, Heavy Gunner, Demolitions, and Sniper. Only three of the default classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. Create-a-class can be unlocked at level 4; players can name and save up to five custom classes for quick access in multiplayer matches.
Experience Points (XP) are earned by either killing opponents or completing certain objectives, such as defusing the bomb in "Sabotage" or "Search and Destroy" game modes. The amount of XP gained varies depending on the type of match the user is playing. When the user gains enough Experience Points their rank/level increases. The highest attainable level is 55, or the rank of Commander. Upon reaching level 55 the player is rewarded with a Gold Desert Eagle pistol, indicating his Commander status.
Most of the new weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks. There are also a number of challenges associated with each weapon that subsequently open up new weapon attachments as players complete them; these include improved weapon sights, camouflage patterns, and magnification scopes. These benefits are unlocked after attaining a certain number of kills or headshots. Completing these challenges also gives the player XP.
At Level 55, the player cannot gain any more XP from the game until they unlock Prestige Mode, a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges and start over at level 1, in exchange for a special in-game insignia by their name. The player can then rank up and trade in their rank with Prestige mode again, up to ten times, with a different insignia awarded each time. This effectively gives the player 605 total ranks to achieve. Leaderboard stats (kills, deaths, playing time, etc.) are not affected by Prestige mode.
- Team Deathmatch - Use teamwork to kill opposing players and reach a predefined score limit or until the time limit runs out.
- Free-for-All - Every player for him/herself regardless of nominal "faction" alliance.
- Domination - Flags are placed in strategic points around the map. All flags start neutral. Teams battle to hold the most flags. Game ends when the time limit is reached, or the score limit is reached.
- Sabotage - Similar to Search and Destroy, a neutral bomb is placed in the center of the map, both teams rush to capture the bomb and plant it on the enemy's objective. Each team's goal is to take the bomb and blow up the objective in the enemy's base. The bomb carrier can fire his weapons, but his position will be announced periodically throughout the game. Also, unlike Search and Destroy, players have unlimited respawns as opposed to just one per round, although it is not instantaneous like Team Deathmatch or Free-for-All.
- Headquarters - A laptop spawns somewhere on the map. The players' goal is to capture the laptop for your team. If one team captures the laptop, they must defend it from being re-captured (and therefore destroyed) by the opposing team. The team that has captured the laptop does not respawn, whereas the team that is attempting to re-capture it respawns normally. For every 5 seconds a laptop remains under a team's control, that team scores 5 points. To capture/destroy a laptop, the player must stand in a defined area near the laptop (usually one must stand in the same room it is in). If multiple players from the same team are within this area, the laptop is captured more quickly. A new laptop spawns after the old one has been re-captured or when the team holding the laptop does so for a preset amount of time, whichever comes first. The first team to capture the laptop has the advantage, for the new HQ always appears closer and easier to access to the dominating team. This can however be neutralized to an extent by spreading out to where the laptop may spawn next, preventing the enemy (who just caught it) from spawning right by it.
- Search and Destroy - There are two teams: attackers and defenders. Attackers try to plant a bomb at one of two bomb sites, and defenders try to defend the bomb sites. If the explosives are planted, the defenders must defuse them. In this game mode, players do not respawn if they die. The attackers win if they destroy either of the two bomb targets or if they eliminate the entire opposing team. The defenders win if time runs out, if they defuse the bomb after it has been planted, or if they eliminate the entire attacking team before the attackers have planted the bomb. This is similar to the defuse gamemode in Counter-Strike.
- Hardcore Team Deathmatch and Hardcore Search and Destroy - These modes are identical to their normal versions, except that the player's HUD is limited (for example, the crosshair is removed), bullet damage is higher and friendly fire is on.
- Old School Free-for-all - There are no classes. Weapons are pickups, health is under a gauge form and can be increased with medipacks, and jumps are higher. This mode emulates traditional multiplayer FPSes like Quake and Unreal Tournament, and to a degree, previous versions of Call of Duty.
- Oldcore- A fusion between Old school and Team Hardcore Deathmatch. Weapons and perks are pickups, there are no classes, but HUD is limited, friendly fire is on and bullet damage is higher. Team Deathmatch and Free-for-All can be played in this mode.
Game System Requirements
Intel Pentium 4 2.4 GHz or AMD Athlon 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
- 512MB RAM (768MB for Vista)
- NVIDIA Geforce 6600 or better or ATI Radeon 9800 Pro or better
- 8 Giga bytes of free hard disk space
2.4 GHz dual core or better is recommended
- 1024MB RAM (2048MB for Vista)
- 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better:
Connecting to MBL COD4 Server
- MBL's COD4 Easy Server: Cod4.dsl.net.pk:28960
- MBL's COD4 Hard Server: Cod4.dsl.net.pk:28961
- MBL's COD4 Custom Maps Server: Cod4.dsl.net.pk:28962
CoD4 MW Patch 1.7
Patch can be downloaded from [Click here to Download Patch ]
More COD4 Downloads available in Downloads Section!
Game Rating (ESRB): M (mature) 17+